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Your role is to uncover evidence as a journalist by sneaking through restricted areas and questioning people on their actions through a series of one-on-one interviews. All this takes place in a detailed, systems-driven world where people will react to your actions and where time is your biggest enemy.

At White Paper Games, we focus on world’s that feel lived in through non-linear spaces and objectives that can be solved with multiple approaches. We love games with a strong narrative drive that tackle important social issues and aim to set that standard within our own work.

We understand not everyone plays for the deeper narrative experience, and for those that like the idea of trespassing, breaking into secure locations and hacking 4 digit codes, we have plenty of rule breaking opportunities to take advantage of in the world of The Occupation

Instead of creating a feature list, we wanted to highlight the cool work our team of 9 have created over the past 4 years of development.
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